Our core group of strangers is made up of the reclusive, but savant-like college student Zoey (Lost in Space's Taylor Russell), the cocky corporate suit Jason (Jay Ellis), the guy who probably dropped out of high school and now can't even catch a break bagging groceries, Ben (Logan Miller of Love, Simon), the no-nonsense, but mysterious Amanda (Daredevil's Deborah Ann Woll), the escape room-obsessed Danny (Atypical's Nik Dodani), and the ineffable yet highly underrated Tyler Labine (Tucker and Dale vs Evil) as Mike-the old guy of the group who's just excited to be doing something other than driving his eighteen-wheeler for a change. These six people are each presented with mystery boxes goading them into a game put on by what is supposed to be a new, higher-level experience of escape room than typically presented to the average consumer with the prize for the person who wins is a sweet little stash of cash valued at $10,000. The movie wastes no time setting-up who these characters are or what their motivations might be for getting involved in what is obviously a shady bit of dealing. Sure, none of them are counting on walking into a murder maze house, but when you get a inexplicable mystery box that promises you a cash reward that is reason enough to be suspicious in this day and age. Here's the thing though, once the movie actually gets its players into the first room and begins testing their wits and limits it's easy to let go of all the extraneous information and logic leaps and instead allow yourself to simply be swept up in the reality show-vibe of it all as the puzzles and circumstances the characters have to find their way out remain both intriguing and fresh enough to simultaneously hold your interest while fending off any critical inquiries.
From left: Deborah Ann Woll, Taylor Russell, Jay Ellis, Logan Miller, and Nik Dodani in Escape Room. © 2018 - Sony Pictures |
Where Escape Room meets its greatest challenge given it is technically a horror film and therefore makes its greatest mistake is in coming to its conclusion. The problem being-Escape Room has about two endings too many with an actual ending that feels like a prologue or post-credits scene of some sort that the studio didn't trust the audience would sit around and wait on to see. One could get up and walk out of the film ten minutes prior to the credits beginning to roll and they would undoubtedly have a more positive reaction to the film than they would had they remained in their seats and still felt as if they'd seen a complete story with an ambiguous enough ending that they could probably cobble together their own theory that would be infinitely better than the one Escape Room then tacks onto itself. Major complaint aside though, the horror genre has always been bad about attempting to set-up sequels in the final moments of the film and while Escape Room takes this to the next level dedicating not only moments, but several scenes and several unnecessary minutes, there is some merit to the idea of this film as the beginning of a franchise. Honestly, I wouldn't be mad if every January for the next six January's audiences were treated to a new group of folks coming together to figure out puzzles and how their pasts are similar only to have Russell's Zoey (oh, come on-you knew from the marketing she'd be the final girl) return at random times to remind you this is in fact a single universe and the mythology is richer than you remember it being if not as rich as the studio heads would like to imagine it is themselves. I'd be down for that simply because I'd rather watch a movie that knows it's formula, but knows how to execute that formula effectively rather than a movie trying to ape a known trend for little more than profit. Here's looking at you, The Devil Inside.
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