The Death Cure picks up about six months or so after the events of the previous installment, The Scorch Trials, where our fearless leader Thomas (Dylan O'Brien) and his friends that include Newt (Thomas Brodie-Sangster), Frypan (Dexter Darden), and Brenda (Rosa Salazar) as well as Pepper's Vince and Esposito's Jorge attempt to rescue a group of their friends from a train taking them to WCKD heaqdquarters. That this train includes the likes of Minho (Ki Hong Lee) as well as Aris (Jacob Lofland) only motivates Thomas and friends all the more. Not to mention, all involved from the original film are still reeling from the betrayal of Kaya Scodelario's Teresa as she's decided to go the way of WCKD and in the process exposed Thomas, their friends, and Vince's established community that took a nasty blow at the end of that previous film. You see, Thomas and his side of things are looking out for themselves and the ones around them that are immune from this sickness that has wiped out much of the planet while WCKD is searching to try and find a cure so that humanity no longer has to deal with what has become known as the "The Flare" virus. Wait...who are we supposed to be rooting for here? Yeah, so neither side might have thought this thing out as well as they could have, but that they each genuinely believe they are doing the right thing makes the conflict at least somewhat engaging despite the fact Nowlin's script takes us from this high-stakes opening train sequence where our protagonists only accomplish part of what they desired to another series of action sequences where, in each one of them, a new character shows up at the last minute to *surprisingly* save their ass becomes obvious and predicatable long before the two hour and twenty minute film even reaches its third act. Scorch Trials traded in this same kind of repetitive storytelling, but the difference there was, as opposed to the limited scope of the first film, it dealt in a bigger and more wide open canvas. And so, while the narrative was something of a journeyman-like story it was different enough from the first movie that it felt progressive if not actually moving the pendulum that much further. In The Death Cure, it's as if Ball had maybe two to three actual sets with the remainder of the film either being shot on green screen or the majority of the frame being filled in with digital creations. With the exception of that aforementioned opening train sequence none of this feels as if it were taking place in a tangible location and because of that the visual style that was so vibrant in the rich greens of the first film and so expansive in the tan-tinged look of the second is rendered flat and uninspired by the dingy darkness where much of this third film takes place.
MAZE RUNNER: THE DEATH CURE Review
As it goes with these adaptations of popular dystopian YA franchises it is best to know from which perspective a particular review is coming and how passionate the (re)viewer is about the source material they have just witnessed adapted for the big screen. Warning: I have not read James Dashner's version of the "chosen one" narrative so, for me, The Maze Runner series sits somewhere comfortably in between the gold standard that is The Hunger Games and the deplorable Divergent series that couldn't even muster enough fandom for Lionsgate to follow all the way through on it (I guess the first one was fine). Maze Runner is nestled comfortably in between these two opposite ends of the spectrum though, because it is more or less a different take on the exact same story Divergent tried to pull, but done so in a much more enthusiastic manner (which is saying something as these Maze sequels have lacked the energy of that initial flick) as well as being much less convoluted with the main detractor being they have failed to create anywhere near the emotional investment on the part of the audience in these characters; sorry, Tommy, Teresa, and Brenda, but you are no Katniss, Peeta, and Gale. That said-there are A LOT of characters in these movies as tends to be the case in each of the examples cited thus far and by virtue of this requirement there is ample opportunity for solid talent to enlist themselves as part of a guaranteed series of jobs and to that point it is nice to see the likes of Barry Pepper, Giancarlo Esposito, Patricia Clarkson, Aidan Gillen, and Walton Goggins in supporting roles where they are hamming it up the best each of them can even if at least three of them are playing the same type of ringleader role. To this end and to the end that I'm thankful 20th Century Fox decided against splitting this finale into two movies Maze Runner: The Death Cure is a well-made and well-executed action thriller that is more or less comprised of the same sequence of events again and again until our gang of ragtag heroes reaches the last standing city and faces the bad guys down once and for all. That may be a bit harsh as there are shades of honor on both sides of the line that make things more complicated than one might expect from such a film and there is a clear theme of loyalty that screenwriter T.S. Nowlin and franchise director Wes Ball have never strayed from, but much like WCKD, the evil corporate enemy in these movies, The Death Cure delays the inevitable conclusion we all know is coming due to our genre conditioning just a little too long.
The Death Cure picks up about six months or so after the events of the previous installment, The Scorch Trials, where our fearless leader Thomas (Dylan O'Brien) and his friends that include Newt (Thomas Brodie-Sangster), Frypan (Dexter Darden), and Brenda (Rosa Salazar) as well as Pepper's Vince and Esposito's Jorge attempt to rescue a group of their friends from a train taking them to WCKD heaqdquarters. That this train includes the likes of Minho (Ki Hong Lee) as well as Aris (Jacob Lofland) only motivates Thomas and friends all the more. Not to mention, all involved from the original film are still reeling from the betrayal of Kaya Scodelario's Teresa as she's decided to go the way of WCKD and in the process exposed Thomas, their friends, and Vince's established community that took a nasty blow at the end of that previous film. You see, Thomas and his side of things are looking out for themselves and the ones around them that are immune from this sickness that has wiped out much of the planet while WCKD is searching to try and find a cure so that humanity no longer has to deal with what has become known as the "The Flare" virus. Wait...who are we supposed to be rooting for here? Yeah, so neither side might have thought this thing out as well as they could have, but that they each genuinely believe they are doing the right thing makes the conflict at least somewhat engaging despite the fact Nowlin's script takes us from this high-stakes opening train sequence where our protagonists only accomplish part of what they desired to another series of action sequences where, in each one of them, a new character shows up at the last minute to *surprisingly* save their ass becomes obvious and predicatable long before the two hour and twenty minute film even reaches its third act. Scorch Trials traded in this same kind of repetitive storytelling, but the difference there was, as opposed to the limited scope of the first film, it dealt in a bigger and more wide open canvas. And so, while the narrative was something of a journeyman-like story it was different enough from the first movie that it felt progressive if not actually moving the pendulum that much further. In The Death Cure, it's as if Ball had maybe two to three actual sets with the remainder of the film either being shot on green screen or the majority of the frame being filled in with digital creations. With the exception of that aforementioned opening train sequence none of this feels as if it were taking place in a tangible location and because of that the visual style that was so vibrant in the rich greens of the first film and so expansive in the tan-tinged look of the second is rendered flat and uninspired by the dingy darkness where much of this third film takes place.
The Death Cure picks up about six months or so after the events of the previous installment, The Scorch Trials, where our fearless leader Thomas (Dylan O'Brien) and his friends that include Newt (Thomas Brodie-Sangster), Frypan (Dexter Darden), and Brenda (Rosa Salazar) as well as Pepper's Vince and Esposito's Jorge attempt to rescue a group of their friends from a train taking them to WCKD heaqdquarters. That this train includes the likes of Minho (Ki Hong Lee) as well as Aris (Jacob Lofland) only motivates Thomas and friends all the more. Not to mention, all involved from the original film are still reeling from the betrayal of Kaya Scodelario's Teresa as she's decided to go the way of WCKD and in the process exposed Thomas, their friends, and Vince's established community that took a nasty blow at the end of that previous film. You see, Thomas and his side of things are looking out for themselves and the ones around them that are immune from this sickness that has wiped out much of the planet while WCKD is searching to try and find a cure so that humanity no longer has to deal with what has become known as the "The Flare" virus. Wait...who are we supposed to be rooting for here? Yeah, so neither side might have thought this thing out as well as they could have, but that they each genuinely believe they are doing the right thing makes the conflict at least somewhat engaging despite the fact Nowlin's script takes us from this high-stakes opening train sequence where our protagonists only accomplish part of what they desired to another series of action sequences where, in each one of them, a new character shows up at the last minute to *surprisingly* save their ass becomes obvious and predicatable long before the two hour and twenty minute film even reaches its third act. Scorch Trials traded in this same kind of repetitive storytelling, but the difference there was, as opposed to the limited scope of the first film, it dealt in a bigger and more wide open canvas. And so, while the narrative was something of a journeyman-like story it was different enough from the first movie that it felt progressive if not actually moving the pendulum that much further. In The Death Cure, it's as if Ball had maybe two to three actual sets with the remainder of the film either being shot on green screen or the majority of the frame being filled in with digital creations. With the exception of that aforementioned opening train sequence none of this feels as if it were taking place in a tangible location and because of that the visual style that was so vibrant in the rich greens of the first film and so expansive in the tan-tinged look of the second is rendered flat and uninspired by the dingy darkness where much of this third film takes place.
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